Browsing articles in "Unity3d"
Nov
2
2015

UnitySVG fork

SVG to Bitmap converter. Forked this repository while ago: https://github.com/MrJoy/UnitySVG “UnitySVG is a library for reading SVG files and producing Texture2D objects from them at runtime” Updated few scripts so that it runs in Unity 5.x, there would be still things to fix, but atleast it […]

Oct
23
2015

Monodevelop Scripting API search help

You can assign F1 key as Unity scripting API search in MonoDevelop: – Tools / Options – Key Bindings – First remove F1 key from Help, assign some other key for it like control+F1 – Then assign F1 for the Unity API Reference – Done! […]

Oct
17
2015

Custom Particle System Simulation

Started making Handmade Hero particle system with Unity+c# View source project in Github (still work in progress) https://github.com/unitycoder/CaseyParticlesForUnity   See original HandMadeHero videos here: https://www.youtube.com/watch?v=G6OGKP3MaUI (Handmade Hero Day 155 – Introduction to Particle Systems) https://www.youtube.com/watch?v=HH_iaJairW8 (Handmade Hero Day 156 – Lagrangian vs. Eulerian Simulation) — […]

Oct
13
2015

Playing FullScreen Video in Mobiles

Trying to publish scene to mobiles with MovieTexture? Error will come up: (movie texture is not supported in mobiles) “error CS0246: The type or namespace name `MovieTexture’ could not be found. Are you missing a using directive or an assembly reference?” Solution: Use this free […]

Sep
22
2015

Increase Terrain Detail Draw Distance in Editor

Its quite annoying how the grass fades in editor (since 250 is the maximum view distance in Terrain settings), but you can force the draw distance higher with simple script whichs runs in editor References: http://docs.unity3d.com/ScriptReference/Terrain-detailObjectDistance.html http://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html Sample code: *Note this runs with Update loop […]

Sep
18
2015

[news] Unity opens office in Paris, hires Frostbite developer as director

Saw interesting tweet today: Unity opens new office in Paris, and hires Sébastien Lagarde (senior graphic programmer at DICE/Frostbite and Dontnod) Source: I am proud to announce that Unity will open an office in Paris (France) that I will join as Director of rendering research. […]

Sep
15
2015

Terrain Tools Updates [asset store]

Small post about coming Terrain Tools updates (and since its currently in sale at asset store, can grab it at discounted price 🙂 (Also feel free to request new features) Some of the new updates: – Extra tool: Splatmap generator from terrain (for quick testing […]

Sep
11
2015

PsychoBombRush [game prototype]

Small game prototype (with 2 player mode), similar to c64 psycho pigs. Play & Download here: (webplayer, pc exe, linux, mac, *webgl version is crashing so not added yet) http://unitycoder-com.itch.io/psychobombrush Website: http://games.unitycoder.com/PsychoBombRush/ — Images:

Aug
22
2015

[LudumDare33] You are the Monster

LudumDare GameJam, Worst theme ever, but gotta try still 🙂 Started couple hours ago, heading towards failure still.. *First test builds: WebGL: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27533 Things learned: > Using multiple cameras with image effects causes problems, all layers will get the effect, even though the Camera with […]

Jul
29
2015

Loot Caves [prototype]

Small one level prototype, originally made for Edge Game Challange, but was quite unfinished.. Player tries to build bridges (by drawing lines, similar to Crayon Physics) so that the viking gets to the treasure. Website: http://games.unitycoder.com/LootCaves/ *Windows download is available from the links

@unitycoder_com

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