Browsing articles in "Tutorials"
Nov
22
2016

Publish .ipa file from Windows PC to iOS without Mac

With Unity Cloud Build service, you can create iOS apps, without ever needing Macintosh+XCode! First steps – Register as an Apple Developer : https://developer.apple.com/programs/enroll/ – Join Unity Cloud Build (if you haven’t already) : https://unity3d.com/services/cloud-build – Follow cloud build instructions there, its quite simple to […]

Nov
4
2016

Using Accord.NET with Unity

While looking for Harris Corner Detection examples, without using openCV, founded this framework: “The Accord.NET Framework is a machine learning framework combined with audio and image processing libraries completely written in C#” Website: http://accord-framework.net Github: https://github.com/accord-net/framework How to get it running with Unity – Open […]

Oct
7
2016

Adding Custom Script Templates

Adding custom script templates is quite simple: – Create your custom script – Replace all class name strings with #SCRIPTNAME# (this will get replaced by the new created script name) – Move the script file under your unity installation folder: \Unity\Editor\Data\Resources\ScriptTemplates\ – Rename “YourScript.cs” into […]

Sep
29
2016

Using XBox One Kinect with Unity

  *main image: Kinect GreenScreen example scene Setting up Kinect with Windows 10 – connect to pc (using adapter) – Driver installs automatically and you are Done 🙂 – You can test it with these apps: 3d scan: https://www.microsoft.com/en-us/store/p/3d-scan/9nblggh68pmc 3d builder: https://www.microsoft.com/en-us/store/p/3d-builder/9wzdncrfj3t6   Using Kinect […]

Jul
23
2016

Using RenderDoc with Unity

“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]

Jul
19
2016

Decode QRCode with ZXing.net + Unity

Simple example to decode QRCode from texture image. – Download XZing.net from http://zxingnet.codeplex.com/ – Unzip, Copy zxing.unity.dll from Unity/ folder into your Unity project (create Plugins/ folder and place the dll there) – Download some QRCode image, like: http://vrbox.in/wp-content/uploads/2015/11/QR-Code1.jpg – Create new script (see source […]

Mar
1
2016

Latitude Longitude Position On 3D Sphere (V2)

This is just a c# conversion and few updated notes for the old post : http://unitycoder.com/blog/2011/08/09/latitude-longitude-on-3d-sphere/ Instructions – Attach the script below to your sphere (Unity sphere UV mapping is not suitable so I downloaded this sphere model and scaled transform to 5) – Add […]

Feb
23
2016

UI Scroll View automatic Content height

“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]

Feb
1
2016

Publishing to Android TV

Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]

Jan
21
2016

Publishing to Ouya (2016)

Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]

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