Browsing articles in "Tutorials"
May
21
2017

iOS App crashes only if downloaded from Appstore or TestFlight

Had annoying issue with one ios app, it worked perfectly when build locally from xcode to device, but after uploading to AppStore, that version crashes in all devices. Solution was rather simple: Solution Disable [ ] Include bitcode option when uploading your app archive to […]

May
20
2017

Terrain AlphaMap Texture FilterMode (sharp texture blending)

You can use shader to do sharp blending on terrain textures like this old version custom terrain sharp blending shader, but can also set alphamap texture filtermode instead! (no custom shaders needed) With custom editor script, you can do this: Example project with the editor […]

May
19
2017

Install & Run Unity in Linux Terminal

see latest releases here: https://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/ INSTALL – Login to ssh terminal (i’m using Ubuntu-14.04.1-LTS-64bit) – download package (i took 5.5.3): wget http://beta.unity3d.com/download/a2454d41e248/unity-editor_amd64-5.5.3xf1Linux.deb – install: sudo dpkg -i unity-editor_amd64-5.5.3xf1Linux.deb – missing dependencies error..google, help! – try: sudo apt-get -f install – try: sudo apt-get update – […]

Apr
21
2017

Using SharpNav with Unity

Noticed this SharpNav repository (Advanced Pathfinding for C#) at https://github.com/Robmaister/SharpNav Since new unity versions support .NET 4.6, this should work in unity too, the sample script below runs, but not sure how to access the navmesh or navigation features.. Instructions: – Download SharpNav https://github.com/Robmaister/SharpNav – […]

Jan
27
2017

Using ImageMagick with Unity

Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]

Nov
22
2016

Publish .ipa file from Windows PC to iOS without Mac

With Unity Cloud Build service, you can create iOS apps, without ever needing Macintosh+XCode! First steps – Register as an Apple Developer : https://developer.apple.com/programs/enroll/ – Join Unity Cloud Build (if you haven’t already) : https://unity3d.com/services/cloud-build – Follow cloud build instructions there, its quite simple to […]

Nov
4
2016

Using Accord.NET with Unity

While looking for Harris Corner Detection examples, without using openCV, founded this framework: “The Accord.NET Framework is a machine learning framework combined with audio and image processing libraries completely written in C#” Website: http://accord-framework.net Github: https://github.com/accord-net/framework How to get it running with Unity – Open […]

Oct
7
2016

Adding Custom Script Templates

Adding custom script templates is quite simple: – Create your custom script – Replace all class name strings with #SCRIPTNAME# (this will get replaced by the new created script name) – Move the script file under your unity installation folder: \Unity\Editor\Data\Resources\ScriptTemplates\ – Rename “YourScript.cs” into […]

Sep
29
2016

Using XBox One Kinect with Unity

  *main image: Kinect GreenScreen example scene Setting up Kinect with Windows 10 – connect to pc (using adapter) – Driver installs automatically and you are Done 🙂 – You can test it with these apps: 3d scan: https://www.microsoft.com/en-us/store/p/3d-scan/9nblggh68pmc 3d builder: https://www.microsoft.com/en-us/store/p/3d-builder/9wzdncrfj3t6   Using Kinect […]

Jul
23
2016

Using RenderDoc with Unity

“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]

Pages:1234»

@unitycoder_com

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.