Browsing articles tagged with " 3D"
Apr
9
2013

A* PathFinder 2D & 3D

Converted this pathfinder to Unity: “Another faster version of A* (2D+3D) in C#” (by Roy Triesscheijn) That was amazing: 0 errors when dragged those c# files into unity Oo! Just added those boxes and linerenderer to draw the path.. (main image is 20x20x20 grid with random […]

Apr
2
2013

Inventory Script Test

Testing one idea for a inventory system. (free sword from assetstore) Basic idea is, – Use the same objects inside the inventory (3D model, with colliders) – No need to draw icons or to use unity GUI() – Objects take realistic amount of space, you […]

Jan
24
2013

Perlin Dungeon Maker

Perlin noise generated dungeons / caves! (w.i.p) Webplayer: http://unitycoder.com/upload/demos/PerlinDungeons1/ (v1.0 : some bugs in webplayer build: floor & roof normals / tangents broken?, minimap is broken..) Current version info: – Creates 2D texture and array with perlin noise (not needed, since you could check x,y […]

Oct
18
2012

Voxel Resources & Engines for Unity

Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]

Sep
2
2012

Flying inside 3D Perlin Cave

Never-ending perlin caves to explore! Current features: – Unlimited cave flying – Plasma(?) cannon – Moving around with keys (wasd/arrow keys) – Shooting with mousebutton – 1 stone material – added: light source, shooting sound, block destruction, basic collision detection for movement (not for player […]

Aug
9
2012

Real Fake Clouds 3D

Real Fake Dynamic 3D Clouds..its pretty much the same as previous cloud test, except that this one is in 3D. If the clouds are low enough, they can hide mountains inside them too (its just too transparent right now..see image #2) Features: – Clouds are […]

Feb
25
2012

Mesh Box Reference : Vertices / Triangles / UV / Normals

Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]

Feb
5
2012

Bitmap2Mesh (release v3.0)

Bitmap to 3D Extruded Mesh-script. Related to this forum topic (unity forum link) What it is? It reads bitmap pixel by pixel, checks if pixel alpha value is > 0, then add vertice there (but skip adding, if we are going the same direction) (it […]

Jan
24
2012

Ray Tracing & Photon Mapping (Unity3D C#)

Converting some ray tracing code from java/processing (original source by Grant Schindler/2007) 1st version works fine already, just missing the user interactions.. (and its quite slow at the moment) Current progress: v1.0 – 512×512 render:  time 23.65258s (got it down to 16.54801s, if disable preview […]

Nov
7
2011

Real-time 3D Perlin Noise (Unity3D C#)

Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#. Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet.. see blender video: iWave + Dynamic Paint: http://www.youtube.com/watch?v=SO8obet1Qe4 This could be used for many things: – […]

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