Browsing articles tagged with " asset"
Jan
22
2017

Load AssetBundles with Caching

Small sample script to load assetbundles. Features: – It first loads bundle hash from the manifest file on server – Then uses that hash string as asset bundle loader parameter (to use cached version if available, see docs) – Instantiate gameobject after loading source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs […]

Jan
13
2015

[AssetStore] UniPix : Pixel Art Tool (wip)

Started re-writing this unfinished UniPix, hopefully first version will be in the asset store soon’ish..(as in this month (January)) AssetStore link: https://www.assetstore.unity3d.com/#!/content/28312?aid=1101lGti Forum thread: (coming later) V1.0 Features – Basic pixel painting – Floodfill – Save, Save incremental – Image panning (up/down/right/left) – Basic palette […]

Aug
14
2014

[Asset Store] Terrain Tools

I’ve started to update & maintain this Tom’s Terrain Tool’s package (as the original owner is busy and he was looking for someone to continue working on this). It’s basically a tool for using splatmaps (externally generated) to generate terrains inside unity (with trees, roads […]

Aug
8
2013

[AssetStore] Scene Object Isolator

This one got just accepted, small helper utility. “Isolator” is a simple Unity editor plugin for isolating the selected object(s) (by hiding others). ReadMe: (pdf) README_Isolator1_web.pdf *Edit: Works in GAME vindow, not in SCENE view (seems like it would need some manual redraw or update […]

Aug
2
2013

Poor man’s Mesh Exploder

Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]

Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Now Available from the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ […]

Jul
12
2013

[AssetStore] CreateTexture

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]

May
13
2013

GameDraw – First Impressions

GAMEDRAW PRO – FIRST IMPRESSIONS  Had a chance to try GameDraw Pro – Here’s some notes after few days of (quick) tests. WHAT IS GAMEDRAW 3D modeling plugin for Unity3D. Allows you to do basically all basic (and some advanced) mesh modeling tasks directly inside […]

Jan
26
2013

Save Mesh Created by Script in Editor PlayMode

Saving meshes (which were created by script)  in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html   Updated version:     old version:

Aug
5
2012

Old Film FX Shader

Converted from webgl shaders (source at devmaster.net). This should be nice as a camera shader? Adjustable parameters in shader: – SepiaValue, NoiseValue, ScratchValue, InnerVignetting, OuterVignetting, RandomValue, TimeLapse Original barn image: http://www.cgtextures.com/texview.php?id=12170 Webplayer: http://unitycoder.com/upload/demos/OldFilmShader1/ Readme pdf: README_OldFilmFx_Shader_web Purchase: (unity package) 0.50 eur *unitypackage is saved with […]

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