Browsing articles tagged with " build"
Oct
16
2016

[Script] Display Version Number in UI Text

Small script for displaying current app version number from Player Settings in UI Text component. *seems to work in Android, not ios..?   Source: (Attach to UI Text component) https://github.com/UnityCommunity/UnityLibrary/blob/master/Scripts/Helpers/Version/GetVersion.cs

Jul
5
2016

Android: MissingMethodException: Method not found: ‘Default constructor not found…

Suddenly started getting these error messages on device (build worked fine otherwise, but tcp socket stopped working) You can view device log with command line> adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG Solutions: – Use IL2CPP build instead of Mono2x – Or, set Stripping […]

May
30
2016

Unity 2D Experimental Preview Features Build

Unity 2D Experimental Preview! (anyone can download no need to have pro license) New features: – TileMap Editor!!1 – Some other stuff.. Download: http://forum.unity3d.com/threads/2d-experimental-preview-release-1.407658/ *Note: If you downloaded right away after this post was published, there is newer download available: http://beta.unity3d.com/download/c7f3e0da1010/UnityDownloadAssistant-5.5.0a1.exe old version was : […]

Feb
1
2016

Publishing to Android TV

Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]

Jan
21
2016

Publishing to Ouya (2016)

Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]

Dec
3
2015

[Vuforia + XCode] CARWrapper.bundle specifies a non-existent file for the CFBundle

Had this error message coming up all day, until founded the fix: Either this http://answers.unity3d.com/answers/1102882/view.html or just delete the (QCARWrapper.bundle) reference in xcode project view from that plugins/ folder. ^main image: First tried settings bundle as [x] Editor, [x] Standalone only, but still seemed to […]

May
4
2015

Building .apk with Release mode

Uploading .apk to Google Play can give error message: “Upload failed You uploaded an APK that was signed in debug mode. You need to sign your APK in release mode.” Building .apk with Release mode – File / Build Settings – Click button “Player Settings” […]

Feb
25
2012

Mesh Box Reference : Vertices / Triangles / UV / Normals

Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]

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