Browsing articles tagged with " mesh"
Dec
29
2016

Advanced Voxel Terrain

Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : http://1darray.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced

Mar
24
2015

Mesh Melt shader test

Quick test for melting mesh effect using vertex extrusion shader Gif anim preview: http://pasteboard.co/1QARh81p.gif Forum topic: http://forum.unity3d.com/threads/has-anyone-ever-written-a-mesh-melter.311135/ Info: – C# Script adjusts mesh vertex colors, based on the distance to heat point gameobject – Then shader pushes(extrudes) vertices based on that vertex color (alpha) – […]

Dec
24
2014

Mobius strip Mesh Generator

^Current results.. drawn with Debug.Drawline() for now.. Trying to create möbius strip mesh using a script.. Founded some formulas here: (and it even has .obj exporter, but rather do it inside unity..) http://www.java2s.com/Open-Source/CSharp_Free_Code/3D/Download_Helix_3D_Toolkit.htm  TODO: – Build mesh (möbius strip) ** Well there is now better […]

Jul
15
2014

[Asset Store] Mobile Paint

Simple touch paint program, optimized for mobiles. — Asset Store: https://www.assetstore.unity3d.com/#!/content/19803?aid=1101lGti Forum thread: http://forum.unity3d.com/threads/released-mobile-paint-with-multi-touch.262645/ — Current features: List below is not updated, use Github Issues instead : https://github.com/unitycoder/UnityMobilePaint/issues – Optimized pixel drawing – Multi-touch support (you can paint with 10 fingers or more if supported in […]

Jun
23
2014

Grass Maker for Mesh Terrain (wip)

Trying to make some basic grass/plants generator for mesh terrain.. (not terrain object). (This is part of Mesh Terrain/Splatmap Tool) FEATURES – Editor plugin: Generates grass billboard planes(quads) over mesh surface (using raycast..) – Checks splatmap color, if its over certain threshold, then add grass […]

Feb
3
2014

River Mesh Generator

Testing river mesh generation, idea is from forum topic: http://forum.unity3d.com/threads/225561-Is-there-any-way-to-have-a-river-flow-without-flow-maps?p=1502875 Webplayer: http://unitycoder.com/upload/demos/RiverMeshMakerUnity/ Features: – Start point, length, width, segment length, adjustable x-position (middle of the river), in the screenshot using Mathf.Cos(#) – Each piece/segment has UV (0,0 to 1,1) so can scroll the texture to […]

Aug
26
2013

Mesh Terrain Texturing/SplatMap Tool (wip)

Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting (paint to any layer R, G, B, A) – Obstacle detection (if collider is founded on mesh, […]

Aug
11
2013

Scorched Earth Terrain (wip)

This is another thing that i’ve always wanted to try in Unity, Scorched Earth deformable collapsing terrain (youtube link). Ideas: 1 – Using SetPixels() with texture would most likely be easiest, just slow on bigger resolutions (but no need high resolution for this anyways?) 2 […]

Aug
7
2013

Procedural Tree Mesh Generator (wip)

Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]

Aug
2
2013

Poor man’s Mesh Exploder

Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]

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