Browsing articles tagged with " surface"
Aug
9
2016

Shader Z-Fight Offset

(screenshot with Quad mesh placed on top of Plane with raycast hit.point) If you want to use Raycast hit.point to place quad on a flat surface, it will most likely create Z fighting issue.. You could add position offset by hit.point+Vector3(0,0.1f,0), Or use modified shader […]

Nov
18
2015

Surface Snapping in Editor

These snapping features are super useful! Note that if you have “Pivot” enabled instead of “Center”, it snaps from the center of the sphere instead. Surface Snapping While dragging in the center using the Translate Tool, you can hold Shift and Control (Command on Mac) […]

Nov
28
2012

Sea Surface Shader (test)

One more water shader test.. Its almost default specular shader with normal map(s) and “bottom texture”.. Webplayer: http://unitycoder.com/upload/demos/SeaSurface3/ Download source: coming later..

Sep
7
2012

Water Shader Test (from 3ds max shader)

Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage

Sep
5
2012

Water Shader Test (from minecraft plugin)

Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:

Aug
12
2012

Sea Surface Water Shader

New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..

Aug
3
2012

Sea Waves

Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]

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