Browsing articles tagged with " texture"
Nov
2
2015

UnitySVG fork

SVG to Bitmap converter. Forked this repository while ago: https://github.com/MrJoy/UnitySVG “UnitySVG is a library for reading SVG files and producing Texture2D objects from them at runtime” Updated few scripts so that it runs in Unity 5.x, there would be still things to fix, but atleast it […]

Apr
14
2015

Photoshop Trees

Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?

Nov
11
2014

Image To Grayscale Script

Quick test trying to convert this Basic256 script into Unity c# (trying to keep it close to original code..) maybe still some problems as the output seems darker than the example.. http://rosettacode.org/wiki/Grayscale_image#BASIC256 Source C# (Image2Grayscale.cs)

Jul
15
2014

[Asset Store] Mobile Paint

Simple touch paint program, optimized for mobiles. — Asset Store: https://www.assetstore.unity3d.com/#!/content/19803?aid=1101lGti Forum thread: http://forum.unity3d.com/threads/released-mobile-paint-with-multi-touch.262645/ — Current features: List below is not updated, use Github Issues instead : https://github.com/unitycoder/UnityMobilePaint/issues – Optimized pixel drawing – Multi-touch support (you can paint with 10 fingers or more if supported in […]

Aug
26
2013

Mesh Terrain Texturing/SplatMap Tool (wip)

Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting (paint to any layer R, G, B, A) – Obstacle detection (if collider is founded on mesh, […]

Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Now Available from the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ […]

Jul
12
2013

[AssetStore] CreateTexture

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]

Feb
27
2013

Rusted Metal Shader From Blender

Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do it inside shader (from diffuse texture to o.Normal).. Progress: – Founded some info […]

Feb
21
2013

Terrain test (2)

New terrain test (looks better than the old terrain test). Still problems creating a splatmap in world machine (it becomes overbright >1), havent found any tutorial how to do it automatically in wm2 – searched the whole internet (twice). This version almost works, some color […]

Nov
24
2012

World Machine Terrain Test

Some World Machine terrain heightmap + textures on Unity terrain (doesnt look good at near distance) Seems quite low resolution? Using default specular terrain shader. Maybe some of these shaders would be better, http://forum.unity3d.com/threads/146808-ats-Colormap-terrain-shader-RELEASED Check the new test also: http://unitycoder.com/blog/2013/02/21/terrain-test-2/ Webplayer: http://unitycoder.com/upload/demos/TerrainTest1/ Download source: later.. […]

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